<%@LANGUAGE="VBSCRIPT"%> <% Response.Status="301 Moved Permanently" Response.AddHeader "Location", "http://www.mworkshop.com/courses/authorware.php" %> <% Dim rscourses__VCOURSE rscourses__VCOURSE = "Authorware%" %> <% Dim rscourses Dim rscourses_numRows Set rscourses = Server.CreateObject("ADODB.Recordset") rscourses.ActiveConnection = MM_course_conn1_STRING rscourses.Source = "SELECT course_dates1.*, locations.* FROM course_dates1 INNER JOIN Locations ON course_dates1.LocationsCode = Locations.LocationCode WHERE CourseTitle LIKE '" + Replace(rscourses__VCOURSE, "'", "''") + "' AND dateofclass>Date() ORDER BY CourseTitle, Locations.Description, dateofclass;" rscourses.CursorType = 0 rscourses.CursorLocation = 2 rscourses.LockType = 1 rscourses.Open() rscourses_numRows = 0 %> <% Dim Repeat1__numRows Dim Repeat1__index Repeat1__numRows = -1 Repeat1__index = 0 rscourses_numRows = rscourses_numRows + Repeat1__numRows %> Macromedia Adobe Authorware Training Courses, classes in Los Angeles, Denver, Chicago, San Diego, Las Vegas, Miami
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Authorware Training Course     PDF

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Fast Track to Authorware 7 - course outline
3* Day Course - Schedule and Locations

Authorware 7 Advanced - course outline
3 Day Course -  Schedule and Locations

Authorware Training Courses

We offer 2 Adobe Authorized Training Courses for Authorware 7:

Course 1) Authorware 7: Fast Track. This is a 3* day introductory training course to Authorware 7.
Ideal for beginners or people with little experience in Authorware

Course 2) Authorware 7: Advanced. This is a 3 day training course which teaches an experienced Authorware developer how to get the most out of their Authorware application using more advanced features and programming.

We currently offer public Authorware training classes in many cities around the country.
Click here to see a list of locations available.

COURSE OUTLINES

Fast Track to Authorware 7 - top

Description

Fast Track to Authorware is designed to teach a wide range of instructional designers and developers to create interactive multimedia applications using Authorware. The course covers all the Authorware Icons, focusing heavily on building the full spectrum of interactive structures, including menus, buttons, hot spots, hot objects, drag and drop responses, and free text entry. Issues of tracking users and creating scored assessments are explored. The course also provides best practices strategies for efficient development and effective design. Authorware’s new One Button Publishing is used to easily prepare applications for seamless delivery via the Web or CD/LAN.

Topics

Introduction to Authorware
Using the Display, Wait, and Erase Icons
Creating and moving graphic objects
Importing media (graphics, sounds, movies)
Creating interactions
Creating hot spot responses
Authorware system variables
Media libraries
Creating text entry responses
Creating time limit and tries limit responses
Creating hot object responses
Creating target area responses
Creating conditional responses
Using the framework and navigate icons
Inserting Adobe Flash objects
Hypertext
Using Authorware models
Decision icon branching
Introduction to Authorware functions
Publishing Authorware applications

Objectives

Upon completion of the course, you should be able to:
Create interactive applications using Adobe Authorware
Create, import, and format text in Authorware displays
Create simple graphics using the Authorware drawing tools and related Inspectors
Orchestrate linear presentation sequences using display, wait, and erase icons
Build Direct to Point and Path to End motion effects
Use concurrency settings to present simultaneous events and control sequencing
Import graphics in a wide range of standard graphic formats
Import sounds and movies and incorporate them into interactive sequences
Synchronize events based on timings within an extended background music clip
Build a lesson menu organization structure
Use the interaction icon to structure user activities, combining a full range of response types
Create custom button styles with artwork and sound effects
Build hot spot responses where the user must identify a particular region of the screen
Use system and custom variables to track information about the application and user
Enter and edit calculations in the calculation icon or as ornaments
Organize resources in a media library to enhance consistency and efficiency
Create text entry interactions where the user types text and receives feedback linked to a range of anticipated and unanticipated answers
Use the automatic erase and branching feature of interactions and responses to create a range of desired presentation effects
Add time limit and tries limit responses to interactions to provide better support of users having difficulty in a learning application
Create hot object responses where the user must identify a particular graphic object currently displayed
Use continue branching options to streamline the flowline
Create a target area response where the user must drag an graphic object to a specific target region of the screen
Use conditional responses, including automatic matching, to build highly-responsive dynamic interactions
Build a simple linear paging sequence using the framework and navigate icons, related entry and exit panes, and framework-related variables
Include a Adobe Flash movie in an Authorware presentation
Build hypertext links
Build generic logic structures that can be saved as models and then used repeatedly for rapid and efficient application development
Use the decision icon to facilitate variable branching and sequencing through an Authorware application
Use system functions to extend the capabilities of Authorware
Publish Authorware applications for Web and CD/LAN delivery

Prerequisites

To gain the most from the class, you should:
Have experience with the Windows operating system
Be familiar with common design features and terminology of interactive multimedia applications

Course Outline

Unit 1: Introduction to Authorware
Design & Presentation Window
The Icon Palette
The Tool Bar
Controls
Design Window Shortcuts

Unit 2: Using the Display, Wait, and Erase Icons
The Display Icon
Sequencing & Separating Icons
The Toolbox
The Wait Icon
The Erase Icon
Using the Text Tool
Aligning Objects

Unit 3: Creating and Moving Graphic Objects
Using the Drawing Tools
The Inspectors
Using the Motion Icon
Types of Motion
Direct to Point Motion
Path to End Motion
Motion Icon Settings

Unit 4: Importing Media
Importing Graphics
Graphic File Formats
The Sound Icon
Importing Sounds
Sound File Formats
Concurrency
Synchronizing Sounds
Link vs. Embed
The Digital Movie Icon
Loading a BMP Sequence
Digital Movie Formats
Storage of Movies

Unit 5: Creating Interactions
Key Components of Interactions
How They Work
Common Interaction and Response Settings
Response Types
Using the Button Library & Editor

Unit 6: Creating Hot Spot Responses
Key Components of Hot Spots
Advantages
Design Tips

Unit 7: Introduction to Authorware System Variables
The Variables Dialog
Assigning a Value to a Variable
Displaying a Variable on the Screen
Controlling Buttons with Variables
Storing Calculations

Unit 8: Media Libraries
Adding Content to a Library
Changing Content
Updating Links
Advantages of Using Libraries

Unit 9: Creating Text Entry Responses
Key Components of Text Entries
Customization Options
Variations in Responses, Wildcards

Unit 10: Creating Time Limit and Tries Limit Responses
Key Components of Time Limits
Key Components of Tries Limits
Useful Applications

Unit 11: Creating Hot Object Responses
Key Components of Hot Objects
Aligning Graphics
Advantages of Hot Objects

Unit 12: Creating Target Area Responses
Key Components of Target Area Responses
Procedure for Building Target Areas
Benefits of Target Area Interactivity
Applications of Target Areas

Unit 13: Creating Conditional Responses
Key Components of Conditional Responses
Conditional Expressions
Applications of Conditional Responses

Unit 14: Using the Framework and Navigate Icons
Key Components of Frameworks
Navigation Properties
Displaying a Framework-related Variables
Benefits of Framework Structures

Unit 15: Inserting Flash Objects
Inserting a Flash Movie

Unit 16: Adding Hypertext
Key Components of Hypertext Structures
Best Procedure for Building Hypertext Interactivity

Unit 17: Using Authorware Models
Key Components of Models
What the Difference? Models vs. Libraries

Unit 18: Decision Icon Branching
Key Components of Decision Branching
How it Works
Decision Icon Properties
Branching Options
Path Properties
Flow Line Cues

Unit 19: Introduction to Authorware Functions
The Functions Dialog
Using System Functions

Unit 20: Publishing Your Work
Packaging Files
Guidelines
Packaging for Web Delivery
Embedding the File in an HTML Page
One-Button Publishing
Designing for Web Delivery

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Authorware 7 Advanced - top

Description

The Authorware 7 Advanced course is a three-day course that has been designed to expand your knowledge and skill using variables and functions in Authorware. Advanced techniques will be used in this course to build a simple application.

Each lesson begins with an overview of its content and learning objectives. Lessons then are divided into short tasks that break the skills into bite-size units.

Prerequisites

In order to attend this course, you must have completed Authorware 5 Fundamentals training or receive instructor approval.

Overview of Lessons

Day 1:
Creating displays that work together
Using a Checked state for powerful buttons
Displaying variables and functions
Creating Sliders and positioning objects
Making calculated Navigations

Day 2:
Integrating digital movies
Scaled motion icons
Continue branching and Conditional Responses
Character String Manipulations; Line Functions
Reading and Writing External Files

Day 3:
Using Linear Lists
Scripting in Calculation Icons
ActiveX Controls
Advanced use of Knowledge Objects


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* in some training centers we run the course over 4 days

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If you don't see a course listed in your city, please contact us on 800 278 7876 or email us and we may
be able to provide an on-site private course for a lot less than you think!!! We also offer this course online

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